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Comprehensive Football Education

Football 101

Master the complete game from fundamentals to advanced analytics. Your definitive guide to understanding college football at every level.

10
Comprehensive
Sections
100+
Football
Terms
30+
Minutes of
Learning
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Jump to any section to start learning
The Fundamentals
Essential rules, field dimensions, and game structure
Beginner8 min read

Field Dimensions

Total Length120 yards
Playing Field100 yards
End Zones (each)10 yards
Width53⅓ yards
Field Visualization
101020203030404050504040303020201010END ZONEEND ZONE
Playing Field (100 yds)
End Zones (10 yds each)
Yard Lines
Hash Marks (40 ft apart)

Ways to Score

6
Touchdown

Ball crosses goal line via run or catch

3
Field Goal

Ball kicked through uprights

2
Safety

Offense tackled in own end zone

1-2
Extra Point(s)

Kick (1 pt) or run/pass (2 pts) after TD

Down & Distance System

1
First Down

The offense has four attempts (downs) to advance the ball 10 yards. Successfully gaining 10+ yards resets to 1st down.

2-3
Second & Third Down

If the offense doesn't gain 10 yards on first down, they continue with 2nd and 3rd down attempts. The "distance" shows yards needed for a first down.

4
Fourth Down Decision

On 4th down, teams typically punt (give possession to opponent), attempt a field goal, or "go for it" (try to gain the first down). Failing to convert gives the ball to the opponent at that spot.

Example Scenario

"2nd and 7" means it's the second down, and the offense needs 7 more yards to get a first down. If they gain 5 yards on this play, it becomes "3rd and 2."

Game Structure & Timing

Quarters & Halves
  • Four 15-minute quarters
  • Two halves with halftime break
  • Clock stops on incompletions, out of bounds, timeouts
Timeouts & Breaks
  • 3 timeouts per half per team
  • TV timeouts for broadcasts
  • Injury timeouts don't count
Overtime
  • Possession from 25-yard line
  • Must go for 2 after 2nd OT
  • No timeouts in overtime

Player Positions by Unit

Skill Positions
  • QB (Quarterback): Throws passes, hands off ball, leads offense
  • RB (Running Back): Carries ball, catches passes, blocks
  • WR (Wide Receiver): Catches passes, runs routes
  • TE (Tight End): Blocks and catches passes (hybrid)
Offensive Line
  • C (Center): Snaps ball, calls protections
  • LG/RG (Guards): Block inside gaps
  • LT/RT (Tackles): Protect QB edges, create running lanes
Offensive Schemes Deep Dive
Pro-Style, Spread, Air Raid, RPO systems and more
Intermediate15 min read
Defensive Schemes & Formations
4-3, 3-4, Nickel, Dime, and coverage concepts explained
Intermediate15 min read

Defense is about controlling gaps, disguising coverages, and creating confusion. Modern defenses must be versatile enough to stop both pro-style power running and spread passing attacks. The key is matching personnel to offensive tendencies while maintaining gap integrity and coverage responsibilities.

Advanced Analytics Explained
EPA, Success Rate, Explosiveness, and modern metrics decoded
Advanced12 min read

Modern football analytics go beyond yards and touchdowns to measure context-aware efficiency. These metrics evaluate every play based on situation (down, distance, field position) and quantify impact on scoring and winning. Understanding analytics separates casual fans from serious students of the game.

Situational Football Mastery
Third down, red zone, two-minute drill, and critical situations
Intermediate10 min read

Games are won and lost in critical situations. Third downs, red zone possessions, and two-minute drills require different strategies than regular play. Understanding situational football separates good teams from great ones. Every down has different success criteria, and the best coaches adapt their approach based on field position, time remaining, and score.

Play Calling & Game Theory
Personnel groupings, tendencies, and strategic decision-making
Advanced12 min read

Play calling is chess on grass. Offensive and defensive coordinators engage in constant mind games, trying to predict and counter each other's moves. Understanding personnel groupings, down-and-distance tendencies, and game theory principles reveals the strategic depth of football. The best coaches exploit tendencies while masking their own.

Special Teams Mastery
Kicking, punting, returns, and the hidden yardage battle
Intermediate8 min read

Special teams is the "third phase" of football that often decides close games. Field position, explosive returns, and avoiding catastrophic mistakes in the kicking game can swing win probability by 10-20%. Elite special teams units provide 30-50 yards of hidden field position advantage per game. Championship teams dominate special teams.

Betting & Predictions
Advanced20 min read
Understanding betting markets, line movements, and how analytics inform predictions. Learn to read odds, identify value, and understand why lines move.
Position Breakdowns
Intermediate25 min read
Deep dive into every position: responsibilities, techniques, reads, and what separates elite players from average ones.
Football Glossary
100+ essential football terms and definitions
Showing 104 of 104 terms

Down

beginnerBasics

One of four attempts to advance the ball 10 yards. The offense gets four downs to move the ball 10 yards or score.

First Down

beginnerBasics

Successfully advancing the ball 10 yards, earning a new set of four downs.

Line of Scrimmage

beginnerBasics

The imaginary line across the field where the ball is positioned at the start of each play.

Touchdown (TD)

beginnerScoring

Worth 6 points. Scored by carrying the ball into or catching it in the opponent's end zone.

Field Goal (FG)

beginnerScoring

Worth 3 points. Scored by kicking the ball through the opponent's uprights.

Extra Point (PAT)

beginnerScoring

Worth 1 point. Kicked after a touchdown from the 3-yard line.

Two-Point Conversion

beginnerScoring

Worth 2 points. A play run from the 3-yard line after a touchdown instead of kicking the extra point.

Safety

beginnerScoring

Worth 2 points. Occurs when the offensive team is tackled in their own end zone.

Quarterback (QB)

beginnerPositions

The offensive player who receives the snap and distributes the ball via passes or handoffs.

Running Back (RB)

beginnerPositions

Offensive player primarily responsible for rushing the ball and pass protection.

Wide Receiver (WR)

beginnerPositions

Offensive player who lines up near the sideline and runs routes to catch passes.

Tight End (TE)

beginnerPositions

Hybrid offensive player who blocks like a lineman and catches passes like a receiver.

Offensive Line (OL)

beginnerPositions

Five players (C, LG, RG, LT, RT) who block for the QB and running backs.

Defensive Line (DL)

beginnerPositions

Players positioned on the line of scrimmage trying to stop the run and rush the passer.

Linebacker (LB)

beginnerPositions

Defensive players positioned behind the defensive line who defend against both run and pass.

Cornerback (CB)

beginnerPositions

Defensive back who covers wide receivers and defends against the pass.

Safety (S)

beginnerPositions

Defensive back who provides deep pass coverage and run support. Types include Free Safety (FS) and Strong Safety (SS).

Snap

beginnerBasics

The action of the center passing the ball backward to the quarterback to start a play.

Huddle

beginnerBasics

When the offense or defense gathers before a play to receive instructions.

Audible

beginnerBasics

When the quarterback changes the play at the line of scrimmage before the snap.

Blitz

intermediateDefense

A defensive play where extra defenders rush the quarterback instead of covering receivers.

Play-Action

intermediateOffense

A pass play where the QB fakes a handoff to freeze the defense before throwing.

Screen Pass

intermediateOffense

A short pass behind the line of scrimmage with blockers in front of the receiver.

Draw Play

intermediateOffense

A delayed run play designed to look like a pass to catch the defense off-guard.

Bootleg

intermediateOffense

A play where the QB fakes a handoff then rolls out in the opposite direction.

RPO (Run-Pass Option)

intermediateOffense

A play where the QB reads the defense and chooses to hand off or throw based on what he sees.

Zone Read

intermediateOffense

An option play where the QB reads a defensive end to decide whether to hand off or keep the ball.

Nickel Defense

intermediateDefense

A defensive formation with 5 defensive backs instead of the standard 4.

Dime Defense

intermediateDefense

A defensive formation with 6 defensive backs, used in obvious passing situations.

Cover 2

intermediateDefense

A zone defense with two safeties splitting deep coverage and five defenders covering underneath zones.

Cover 3

intermediateDefense

A zone defense with three deep defenders each covering one-third of the deep field.

Man Coverage

intermediateDefense

A defensive scheme where each defender is assigned to cover a specific offensive player.

Zone Coverage

intermediateDefense

A defensive scheme where defenders cover specific areas of the field rather than individual players.

Red Zone

intermediateSituational

The area between the 20-yard line and the goal line, where the offense has scoring opportunities.

Two-Minute Drill

intermediateSituational

A fast-paced offensive strategy used when time is limited, typically at the end of a half.

Prevent Defense

intermediateSituational

A conservative defensive strategy that gives up short gains to protect against big plays and preserve time.

Coffin Corner

intermediateSpecial Teams

A punting strategy aimed at pinning the opponent deep in their own territory near the corner of the end zone.

Onside Kick

intermediateSpecial Teams

A short kickoff attempt where the kicking team tries to recover the ball after it travels 10 yards.

Fair Catch

intermediateSpecial Teams

A signal by the returner to catch a punt without being tackled, giving up the right to advance the ball.

Touchback

intermediateSpecial Teams

When a kickoff or punt goes into the end zone and is not returned, the ball is placed at the 25-yard line.

Scramble

intermediateOffense

When the quarterback runs with the ball to avoid being sacked, often improvising outside the designed play.

Sack

intermediateDefense

When the quarterback is tackled behind the line of scrimmage while attempting to pass.

Tackle For Loss (TFL)

intermediateDefense

When a defensive player tackles a ball carrier behind the line of scrimmage.

Interception (INT)

intermediateDefense

When a defensive player catches a pass intended for an offensive player.

Fumble

intermediateBasics

When a ball carrier loses possession of the ball before being tackled.

Turnover

intermediateBasics

A change of possession caused by an interception or fumble recovery.

Hash Marks

intermediateBasics

Two rows of lines running the length of the field that mark yard lines and ball placement.

Neutral Zone

intermediateBasics

The space between the offensive and defensive lines, defined by the length of the football.

Motion

intermediateOffense

When an offensive player moves parallel to or away from the line of scrimmage before the snap.

Shift

intermediateOffense

When multiple offensive players change positions before the snap.

EPA (Expected Points Added)

advancedAnalytics

A metric measuring the point value added by a play based on field position and down/distance context.

Success Rate

advancedAnalytics

The percentage of plays that achieve 50% of yards on 1st down, 70% on 2nd down, or 100% on 3rd/4th down.

Explosiveness

advancedAnalytics

The average EPA on successful plays, measuring a team's ability to generate big gains.

PPA (Points Per Attempt)

advancedAnalytics

Average points added per play attempt, measuring offensive or defensive efficiency.

Havoc Rate

advancedAnalytics

Percentage of plays where defense creates disruption (TFL, PBU, INT, or forced fumble).

Win Probability

advancedAnalytics

The statistical likelihood of a team winning based on game situation (score, time, field position).

Leverage

advancedAnalytics

The change in win probability based on the outcome of a specific play.

Gap Integrity

advancedDefense

Defensive players maintaining their assigned gaps against the run to prevent big gains.

Two-Gap Technique

advancedDefense

A defensive line technique where a player is responsible for controlling two gaps.

One-Gap Technique

advancedDefense

A defensive line technique where a player penetrates one specific gap to disrupt plays.

Quarters Coverage (Cover 4)

advancedDefense

A zone defense with four deep defenders each covering one quarter of the deep field.

Cover 6

advancedDefense

A split-field coverage with Cover 4 on one side and Cover 2 on the other.

Cover 0

advancedDefense

Pure man coverage with no deep safety help, typically used with a blitz.

Robber Coverage

advancedDefense

A coverage scheme where a defender fakes a blitz then drops into short middle zone coverage.

Pattern Matching

advancedDefense

A coverage technique where defenders read route combinations and adjust their zones accordingly.

Mesh Concept

advancedOffense

A pass play with two receivers crossing at different depths to create pick opportunities.

Flood Concept

advancedOffense

A pass play with three receivers flooding one side of the field at different depths.

Sail Concept

advancedOffense

A vertical pass concept with three receivers at different depths stretching the defense.

Smash Concept

advancedOffense

A two-receiver concept with a corner route and a short hitch to attack Cover 2.

Spot Route

advancedOffense

A short route where the receiver sits in a zone between defenders.

Hot Route

advancedOffense

A quick pass option when the QB recognizes a blitz before the snap.

Sight Adjustment

advancedOffense

When a receiver changes his route based on the defensive coverage he sees.

Seven-Man Box

advancedDefense

A defensive alignment with seven players near the line of scrimmage to defend the run.

Light Box

advancedDefense

A defensive alignment with six or fewer defenders in the box, vulnerable to the run.

Stack Formation

advancedDefense

A defensive alignment where linebackers line up directly behind defensive linemen.

Odd Front

advancedDefense

A defensive front with an odd number of linemen (3-4, 3-3-5), featuring a nose tackle.

Even Front

advancedDefense

A defensive front with an even number of linemen (4-3, 4-2-5), featuring two defensive tackles.

Bear Front

advancedDefense

A defensive alignment with eight players near the line of scrimmage to stop the run.

Tite Front

advancedDefense

A defensive front where the defensive ends align inside the offensive tackles.

Jet Sweep

advancedOffense

A running play where a receiver in motion takes a handoff moving at full speed.

Fly Sweep

advancedOffense

Similar to jet sweep but with the ball snapped as the receiver reaches the QB.

Counter Trey

advancedOffense

A running play with two pulling guards leading the ball carrier opposite the initial flow.

Wham Block

advancedOffense

A blocking scheme where a tight end or H-back blocks a defensive lineman from the side.

Iso (Isolation)

advancedOffense

A running play where a lead blocker isolates and blocks a specific defender.

Outside Zone

advancedOffense

A running play where the line blocks toward the sideline, creating lateral rushing lanes.

Inside Zone

advancedOffense

A running play where the line blocks toward the center, with the RB reading holes.

Power Run

advancedOffense

A running play featuring a pulling guard and fullback/tight end kick-out block.

Gap Scheme

advancedOffense

A blocking scheme where offensive linemen pull and lead block through gaps.

Zone Scheme

advancedOffense

A blocking scheme where offensive linemen move laterally in unison, creating rushing lanes.

Combo Block

advancedOffense

Two offensive linemen double-teaming a defender before one peels off to the second level.

Chip Block

advancedOffense

A quick block by a running back or tight end on a pass rusher before releasing into a route.

Pass Rush Move

advancedDefense

Techniques used by defensive linemen to beat blockers: bull rush, swim, rip, spin, etc.

Stunt

advancedDefense

A coordinated pass rush technique where defensive linemen loop or cross to confuse blockers.

Twist

advancedDefense

A defensive line stunt where two players exchange gaps during pass rush.

Contain

advancedDefense

A defensive responsibility to prevent the ball carrier from getting outside the defender.

Spy

advancedDefense

A defensive assignment where a player shadows the quarterback to prevent scrambles.

Bracket Coverage

advancedDefense

When two defenders double-team a single receiver, one high and one low.

Press Coverage

advancedDefense

When a defensive back lines up directly on the line and jams the receiver at the snap.

Off Coverage

advancedDefense

When a defensive back gives the receiver a cushion, playing 5-10 yards off the line.

Bail Technique

advancedDefense

When a cornerback opens his hips and runs backward at the snap in zone coverage.

Trail Technique

advancedDefense

Man coverage where the defender follows behind the receiver, reacting to his moves.

Leverage

advancedDefense

Defensive positioning that dictates which side of the receiver the defender protects.

Cloud Coverage

advancedDefense

A coverage technique where the corner takes the flat and the safety covers deep outside.

Sky Coverage

advancedDefense

A coverage technique where the safety takes the flat and the corner covers deep outside.

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