Football 101
Master the complete game from fundamentals to advanced analytics. Your definitive guide to understanding college football at every level.
Sections
Terms
Learning
Field Dimensions
Ways to Score
Ball crosses goal line via run or catch
Ball kicked through uprights
Offense tackled in own end zone
Kick (1 pt) or run/pass (2 pts) after TD
Down & Distance System
The offense has four attempts (downs) to advance the ball 10 yards. Successfully gaining 10+ yards resets to 1st down.
If the offense doesn't gain 10 yards on first down, they continue with 2nd and 3rd down attempts. The "distance" shows yards needed for a first down.
On 4th down, teams typically punt (give possession to opponent), attempt a field goal, or "go for it" (try to gain the first down). Failing to convert gives the ball to the opponent at that spot.
"2nd and 7" means it's the second down, and the offense needs 7 more yards to get a first down. If they gain 5 yards on this play, it becomes "3rd and 2."
Game Structure & Timing
- Four 15-minute quarters
- Two halves with halftime break
- Clock stops on incompletions, out of bounds, timeouts
- 3 timeouts per half per team
- TV timeouts for broadcasts
- Injury timeouts don't count
- Possession from 25-yard line
- Must go for 2 after 2nd OT
- No timeouts in overtime
Player Positions by Unit
- QB (Quarterback): Throws passes, hands off ball, leads offense
- RB (Running Back): Carries ball, catches passes, blocks
- WR (Wide Receiver): Catches passes, runs routes
- TE (Tight End): Blocks and catches passes (hybrid)
- C (Center): Snaps ball, calls protections
- LG/RG (Guards): Block inside gaps
- LT/RT (Tackles): Protect QB edges, create running lanes
Defense is about controlling gaps, disguising coverages, and creating confusion. Modern defenses must be versatile enough to stop both pro-style power running and spread passing attacks. The key is matching personnel to offensive tendencies while maintaining gap integrity and coverage responsibilities.
Modern football analytics go beyond yards and touchdowns to measure context-aware efficiency. These metrics evaluate every play based on situation (down, distance, field position) and quantify impact on scoring and winning. Understanding analytics separates casual fans from serious students of the game.
Games are won and lost in critical situations. Third downs, red zone possessions, and two-minute drills require different strategies than regular play. Understanding situational football separates good teams from great ones. Every down has different success criteria, and the best coaches adapt their approach based on field position, time remaining, and score.
Play calling is chess on grass. Offensive and defensive coordinators engage in constant mind games, trying to predict and counter each other's moves. Understanding personnel groupings, down-and-distance tendencies, and game theory principles reveals the strategic depth of football. The best coaches exploit tendencies while masking their own.
Special teams is the "third phase" of football that often decides close games. Field position, explosive returns, and avoiding catastrophic mistakes in the kicking game can swing win probability by 10-20%. Elite special teams units provide 30-50 yards of hidden field position advantage per game. Championship teams dominate special teams.
Down
beginnerBasicsOne of four attempts to advance the ball 10 yards. The offense gets four downs to move the ball 10 yards or score.
First Down
beginnerBasicsSuccessfully advancing the ball 10 yards, earning a new set of four downs.
Line of Scrimmage
beginnerBasicsThe imaginary line across the field where the ball is positioned at the start of each play.
Touchdown (TD)
beginnerScoringWorth 6 points. Scored by carrying the ball into or catching it in the opponent's end zone.
Field Goal (FG)
beginnerScoringWorth 3 points. Scored by kicking the ball through the opponent's uprights.
Extra Point (PAT)
beginnerScoringWorth 1 point. Kicked after a touchdown from the 3-yard line.
Two-Point Conversion
beginnerScoringWorth 2 points. A play run from the 3-yard line after a touchdown instead of kicking the extra point.
Safety
beginnerScoringWorth 2 points. Occurs when the offensive team is tackled in their own end zone.
Quarterback (QB)
beginnerPositionsThe offensive player who receives the snap and distributes the ball via passes or handoffs.
Running Back (RB)
beginnerPositionsOffensive player primarily responsible for rushing the ball and pass protection.
Wide Receiver (WR)
beginnerPositionsOffensive player who lines up near the sideline and runs routes to catch passes.
Tight End (TE)
beginnerPositionsHybrid offensive player who blocks like a lineman and catches passes like a receiver.
Offensive Line (OL)
beginnerPositionsFive players (C, LG, RG, LT, RT) who block for the QB and running backs.
Defensive Line (DL)
beginnerPositionsPlayers positioned on the line of scrimmage trying to stop the run and rush the passer.
Linebacker (LB)
beginnerPositionsDefensive players positioned behind the defensive line who defend against both run and pass.
Cornerback (CB)
beginnerPositionsDefensive back who covers wide receivers and defends against the pass.
Safety (S)
beginnerPositionsDefensive back who provides deep pass coverage and run support. Types include Free Safety (FS) and Strong Safety (SS).
Snap
beginnerBasicsThe action of the center passing the ball backward to the quarterback to start a play.
Huddle
beginnerBasicsWhen the offense or defense gathers before a play to receive instructions.
Audible
beginnerBasicsWhen the quarterback changes the play at the line of scrimmage before the snap.
Blitz
intermediateDefenseA defensive play where extra defenders rush the quarterback instead of covering receivers.
Play-Action
intermediateOffenseA pass play where the QB fakes a handoff to freeze the defense before throwing.
Screen Pass
intermediateOffenseA short pass behind the line of scrimmage with blockers in front of the receiver.
Draw Play
intermediateOffenseA delayed run play designed to look like a pass to catch the defense off-guard.
Bootleg
intermediateOffenseA play where the QB fakes a handoff then rolls out in the opposite direction.
RPO (Run-Pass Option)
intermediateOffenseA play where the QB reads the defense and chooses to hand off or throw based on what he sees.
Zone Read
intermediateOffenseAn option play where the QB reads a defensive end to decide whether to hand off or keep the ball.
Nickel Defense
intermediateDefenseA defensive formation with 5 defensive backs instead of the standard 4.
Dime Defense
intermediateDefenseA defensive formation with 6 defensive backs, used in obvious passing situations.
Cover 2
intermediateDefenseA zone defense with two safeties splitting deep coverage and five defenders covering underneath zones.
Cover 3
intermediateDefenseA zone defense with three deep defenders each covering one-third of the deep field.
Man Coverage
intermediateDefenseA defensive scheme where each defender is assigned to cover a specific offensive player.
Zone Coverage
intermediateDefenseA defensive scheme where defenders cover specific areas of the field rather than individual players.
Red Zone
intermediateSituationalThe area between the 20-yard line and the goal line, where the offense has scoring opportunities.
Two-Minute Drill
intermediateSituationalA fast-paced offensive strategy used when time is limited, typically at the end of a half.
Prevent Defense
intermediateSituationalA conservative defensive strategy that gives up short gains to protect against big plays and preserve time.
Coffin Corner
intermediateSpecial TeamsA punting strategy aimed at pinning the opponent deep in their own territory near the corner of the end zone.
Onside Kick
intermediateSpecial TeamsA short kickoff attempt where the kicking team tries to recover the ball after it travels 10 yards.
Fair Catch
intermediateSpecial TeamsA signal by the returner to catch a punt without being tackled, giving up the right to advance the ball.
Touchback
intermediateSpecial TeamsWhen a kickoff or punt goes into the end zone and is not returned, the ball is placed at the 25-yard line.
Scramble
intermediateOffenseWhen the quarterback runs with the ball to avoid being sacked, often improvising outside the designed play.
Sack
intermediateDefenseWhen the quarterback is tackled behind the line of scrimmage while attempting to pass.
Tackle For Loss (TFL)
intermediateDefenseWhen a defensive player tackles a ball carrier behind the line of scrimmage.
Interception (INT)
intermediateDefenseWhen a defensive player catches a pass intended for an offensive player.
Fumble
intermediateBasicsWhen a ball carrier loses possession of the ball before being tackled.
Turnover
intermediateBasicsA change of possession caused by an interception or fumble recovery.
Hash Marks
intermediateBasicsTwo rows of lines running the length of the field that mark yard lines and ball placement.
Neutral Zone
intermediateBasicsThe space between the offensive and defensive lines, defined by the length of the football.
Motion
intermediateOffenseWhen an offensive player moves parallel to or away from the line of scrimmage before the snap.
Shift
intermediateOffenseWhen multiple offensive players change positions before the snap.
EPA (Expected Points Added)
advancedAnalyticsA metric measuring the point value added by a play based on field position and down/distance context.
Success Rate
advancedAnalyticsThe percentage of plays that achieve 50% of yards on 1st down, 70% on 2nd down, or 100% on 3rd/4th down.
Explosiveness
advancedAnalyticsThe average EPA on successful plays, measuring a team's ability to generate big gains.
PPA (Points Per Attempt)
advancedAnalyticsAverage points added per play attempt, measuring offensive or defensive efficiency.
Havoc Rate
advancedAnalyticsPercentage of plays where defense creates disruption (TFL, PBU, INT, or forced fumble).
Win Probability
advancedAnalyticsThe statistical likelihood of a team winning based on game situation (score, time, field position).
Leverage
advancedAnalyticsThe change in win probability based on the outcome of a specific play.
Gap Integrity
advancedDefenseDefensive players maintaining their assigned gaps against the run to prevent big gains.
Two-Gap Technique
advancedDefenseA defensive line technique where a player is responsible for controlling two gaps.
One-Gap Technique
advancedDefenseA defensive line technique where a player penetrates one specific gap to disrupt plays.
Quarters Coverage (Cover 4)
advancedDefenseA zone defense with four deep defenders each covering one quarter of the deep field.
Cover 6
advancedDefenseA split-field coverage with Cover 4 on one side and Cover 2 on the other.
Cover 0
advancedDefensePure man coverage with no deep safety help, typically used with a blitz.
Robber Coverage
advancedDefenseA coverage scheme where a defender fakes a blitz then drops into short middle zone coverage.
Pattern Matching
advancedDefenseA coverage technique where defenders read route combinations and adjust their zones accordingly.
Mesh Concept
advancedOffenseA pass play with two receivers crossing at different depths to create pick opportunities.
Flood Concept
advancedOffenseA pass play with three receivers flooding one side of the field at different depths.
Sail Concept
advancedOffenseA vertical pass concept with three receivers at different depths stretching the defense.
Smash Concept
advancedOffenseA two-receiver concept with a corner route and a short hitch to attack Cover 2.
Spot Route
advancedOffenseA short route where the receiver sits in a zone between defenders.
Hot Route
advancedOffenseA quick pass option when the QB recognizes a blitz before the snap.
Sight Adjustment
advancedOffenseWhen a receiver changes his route based on the defensive coverage he sees.
Seven-Man Box
advancedDefenseA defensive alignment with seven players near the line of scrimmage to defend the run.
Light Box
advancedDefenseA defensive alignment with six or fewer defenders in the box, vulnerable to the run.
Stack Formation
advancedDefenseA defensive alignment where linebackers line up directly behind defensive linemen.
Odd Front
advancedDefenseA defensive front with an odd number of linemen (3-4, 3-3-5), featuring a nose tackle.
Even Front
advancedDefenseA defensive front with an even number of linemen (4-3, 4-2-5), featuring two defensive tackles.
Bear Front
advancedDefenseA defensive alignment with eight players near the line of scrimmage to stop the run.
Tite Front
advancedDefenseA defensive front where the defensive ends align inside the offensive tackles.
Jet Sweep
advancedOffenseA running play where a receiver in motion takes a handoff moving at full speed.
Fly Sweep
advancedOffenseSimilar to jet sweep but with the ball snapped as the receiver reaches the QB.
Counter Trey
advancedOffenseA running play with two pulling guards leading the ball carrier opposite the initial flow.
Wham Block
advancedOffenseA blocking scheme where a tight end or H-back blocks a defensive lineman from the side.
Iso (Isolation)
advancedOffenseA running play where a lead blocker isolates and blocks a specific defender.
Outside Zone
advancedOffenseA running play where the line blocks toward the sideline, creating lateral rushing lanes.
Inside Zone
advancedOffenseA running play where the line blocks toward the center, with the RB reading holes.
Power Run
advancedOffenseA running play featuring a pulling guard and fullback/tight end kick-out block.
Gap Scheme
advancedOffenseA blocking scheme where offensive linemen pull and lead block through gaps.
Zone Scheme
advancedOffenseA blocking scheme where offensive linemen move laterally in unison, creating rushing lanes.
Combo Block
advancedOffenseTwo offensive linemen double-teaming a defender before one peels off to the second level.
Chip Block
advancedOffenseA quick block by a running back or tight end on a pass rusher before releasing into a route.
Pass Rush Move
advancedDefenseTechniques used by defensive linemen to beat blockers: bull rush, swim, rip, spin, etc.
Stunt
advancedDefenseA coordinated pass rush technique where defensive linemen loop or cross to confuse blockers.
Twist
advancedDefenseA defensive line stunt where two players exchange gaps during pass rush.
Contain
advancedDefenseA defensive responsibility to prevent the ball carrier from getting outside the defender.
Spy
advancedDefenseA defensive assignment where a player shadows the quarterback to prevent scrambles.
Bracket Coverage
advancedDefenseWhen two defenders double-team a single receiver, one high and one low.
Press Coverage
advancedDefenseWhen a defensive back lines up directly on the line and jams the receiver at the snap.
Off Coverage
advancedDefenseWhen a defensive back gives the receiver a cushion, playing 5-10 yards off the line.
Bail Technique
advancedDefenseWhen a cornerback opens his hips and runs backward at the snap in zone coverage.
Trail Technique
advancedDefenseMan coverage where the defender follows behind the receiver, reacting to his moves.
Leverage
advancedDefenseDefensive positioning that dictates which side of the receiver the defender protects.
Cloud Coverage
advancedDefenseA coverage technique where the corner takes the flat and the safety covers deep outside.
Sky Coverage
advancedDefenseA coverage technique where the safety takes the flat and the corner covers deep outside.
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